Skyshard Heroes Wiki
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Heroes are you. You control their every move, except for in-range target-switching once your target is dead.

Let's break it up for you:

Clicking the floor makes your Hero walk there and stay there.

Clicking an enemy building or unit makes your Hero attack it. If it is out of range, your Hero will automatically move to get in range and will stay at max range unless you click closer to the target.

If there is a target within range and you did not click anything, your Hero will automatically attack it to avoid wasting time standing next to a target.


Note: All hero active skills take 2 seconds to cool down.

Note 2: Enfeeble percentage is the percentage of extra damage the target receives.

Note 3: Ratings are personal and for Heroes fully level 7 and up. I added them to make it easier to chose a hero, but please do not judge solely on total rating, take in consideration the separate ratings and choose accordingly.

Hero Upgrading[]

Each level requires the same level or higher level Hall of Heroes.

Level 1: 25 Arcana, 10 minutes / 2 SkyStones.

Level 2: 250 Arcana, 45 minutes / 5 SkyStones.

Level 3: 1,500 Arcana, 2 hours / 10 SkyStones.

Level 4: 8,000 Arcana, 8 hours / 30 SkyStones.

Level 5: 25,000 Arcana, 1 day / 65 SkyStones.

Level 6: 60,000 Arcana, 3 days / 150 SkyStones.

Level 7: 140,000 Arcana, 5 days / 220 SkyStones.

Level 8: 250,000 Arcana, 7 days / 280 SkyStones.

Level 9: 400,000 Arcana, 9 days / 380 SkyStones.

Level 1->9 takes: approx 26days per skill. ~6 months total. ~2 years for 4 heroes.

Exact numbers: 25 days 10 hours 45minutes each skill (or 1142 SkyStones), for a total of 178 days 4 hours 15 minutes per Hero (or 7992 SkyStones). I would mean that if you don't miss starting an upgrade for a single second, it would take 356 days, 8 hours and 30 minutes, to upgrade 2 Heroes (or 15984 SkyStones); 1 year, 169 days, 12 hours and 45 minutes for 3 Heroes (or 23976 SkyStones); 1 year, 347 days, 17 hours and 0 minutes for 4 Heroes (or 31968 SkyStones), and 2 years, 160 days, 21 hours and 15 minutes for all 5 Heroes (or 39960 SkyStones).

Level ArcanaBottle Clock Skystone
1 25 10 min 2
2 250 45 min 5
3 1500 2 hours 10
4 8000 8 hours 30
5 25000 1 day 65
6 60000 3 days 150
7 140000 5 days 220
8 250000 7 days 280
9 400000 9 days 380

Alaric[]

Attack Speed 2.

  • Rating:

Attacking with units: Good support. Can tank tower damage well, increasing troop survivability and damage. (8/10)

Attacking solo: Great attacker. Combine skills properly to deal massive damage. (7/10)

Defending: Poor defender, could be acceptable if Divine Light is well timed. Weak against ranged units. (3/10)

Total rating: (6/10)

  • Skills:

Puncture (10 MP):

Enfeeble always lasts 5 seconds.
Level 1: 25 Damage, 20% Enfeeble.
Level 2: 50 Damage, 20% Enfeeble.
Level 3: 75 Damage, 25% Enfeeble.
Level 4: 100 Damage, 25% Enfeeble.
Level 5: 150 Damage, 30% Enfeeble.
Level 6: 200 Damage, 35% Enfeeble.
Level 7: 250 Damage, 40% Enfeeble.
Level 8: 300 Damage, 50% Enfeeble.
Level 9: 400 Damage, 50% Enfeeble.

Holy Shield (40 MP):

Level 1: +3 Armor, 3 Radius, 3 Seconds.
Level 2: +5 Armor, 3 Radius, 4 Seconds.
Level 3: +7 Armor, 4 Radius, 4 Seconds.
Level 4: +10 Armor, 4 Radius, 5 Seconds.
Level 5: +15 Armor, 5 Radius, 5 Seconds.
Level 6: +20 Armor, 5 Radius, 8 Seconds.
Level 7: +25 Armor, 6 Radius, 8 Seconds.
Level 8: +30 Armor, 7 Radius, 10 Seconds.
Level 9: +35 Armor, 7 Radius, 10 Seconds.

Divine Light (75 MP):

Level 1: 10 Damage, 3 Radius, 2 Seconds of Stun.
Level 2: 10 Damage, 3.5 Radius, 4 Seconds of Stun.
Level 3: 25 Damage, 3.5 Radius, 4 Seconds of Stun.
Level 4: 25 Damage, 4 Radius, 6 Seconds of Stun.
Level 5: 40 Damage, 4 Radius, 6 Seconds of Stun.
Level 6: 50 Damage, 4.5 Radius, 8 Seconds of Stun.
Level 7: 60 Damage, 4.5 Radius, 8 Seconds of Stun.
Level 8: 75 Damage, 5 Radius, 10 Seconds of Stun.
Level 9: 120 Damage, 5 Radius, 10 Seconds of Stun.

Honored Blades (Passive):

Level 1: 3 Attack, 2 Radius.
Level 2: 4 Attack, 2 Radius.
Level 3: 5 Attack, 2.5 Radius.
Level 4: 7 Attack, 2.5 Radius.
Level 5: 10 Attack, 2.5 Radius.
Level 6: 12 Attack, 3 Radius.
Level 7: 15 Attack, 3 Radius.
Level 8: 20 Attack, 4 Radius.
Level 9: 25 Attack, 4 Radius.

Health:

Level 0: 150 Health.
Level 1: 200 Health.
Level 2: 350 Health.
Level 3: 500 Health.
Level 4: 1000 Health.
Level 5: 1500 Health.
Level 6: 2500 Health.
Level 7: 3750 Health.
Level 8: 5000 Health.
Level 9: 6500 Health.

Damage:

Level 0: 12 Damage.
Level 1: 20 Damage.
Level 2: 40 Damage.
Level 3: 60 Damage.
Level 4: 80 Damage.
Level 5: 100 Damage.
Level 6: 150 Damage.
Level 7: 200 Damage.
Level 8: 250 Damage.
Level 9: 325 Damage.

Armor/Speed:

Level 0: 90 Speed, 0 Armor.
Level 1: 95 Speed, 0 Armor.
Level 2: 100 Speed, 3 Armor.
Level 3: 105 Speed, 5 Armor.
Level 4: 110 Speed, 10 Armor.
Level 5: 115 Speed, 12 Armor.
Level 6: 120 Speed, 15 Armor.
Level 7: 125 Speed, 20 Armor.
Level 8: 130 Speed, 25 Armor.
Level 9: 130 Speed, 30 Armor.
Giving him a total of 65 armor when Holy Shield is activated.

Isunda[]

Attack Speed 2, No Armor.

  • Rating:

Attacking with units: Excellent unit support, mostly ranged units. (9/10)

Attacking solo: Poor attacker, gets destroyed easily by towers, though can take acceptable damage, but deals low damage. (4/10)

Defending: Great defender, easily kills ranged units, but gets killed by them easily as well. Great against melee units as they cannot reach her. (8/10)

Total rating: (7/10)

  • Skills:

Stagger Bolt (15 MP):

Same range as Isunda's Range.
Level 1: 20 Damage, 2 Range Reduction, 5 Seconds of Duration.
Level 2: 40 Damage, 2 Range Reduction, 5 Seconds of Duration.
Level 3: 60 Damage, 2 Range Reduction, 6 Seconds of Duration.
Level 4: 90 Damage, 3 Range Reduction, 6 Seconds of Duration.
Level 5: 120 Damage, 3 Range Reduction, 6 Seconds of Duration.
Level 6: 150 Damage, 3 Range Reduction, 7 Seconds of Duration.
Level 7: 175 Damage, 3 Range Reduction, 7 Seconds of Duration.
Level 8: 200 Damage, 3 Range Reduction, 8 Seconds of Duration.
Level 9: 250 Damage, 3 Range Reduction, 8 Seconds of Duration.

Mechanized Sight (30 MP):

Buffs units within 4 radius around Isunda.
Level 1: +15% Attack, 1 Added Range, 4 Seconds of Duration.
Level 2: +15% Attack, 1.2 Added Range, 4 Seconds of Duration.
Level 3: +15% Attack, 1.4 Added Range, 5 Seconds of Duration.
Level 4: +15% Attack, 1.6 Added Range, 5 Seconds of Duration.
Level 5: +20% Attack, 1.8 Added Range, 5 Seconds of Duration.
Level 6: +20% Attack, 2 Added Range, 6 Seconds of Duration.
Level 7: +20% Attack, 2.5 Added Range, 8 Seconds of Duration.
Level 8: +20% Attack, 3 Added Range, 10 Seconds of Duration.
Level 9: +25% Attack, 3 Added Range, 10 Seconds of Duration.

Mana Mortar (50 MP):

Burst Damage is 100% of Damage.
Level 1: 20 Damage, 4 Burst Radius.
Level 2: 30 Damage, 4 Burst Radius.
Level 3: 40 Damage, 4.5 Burst Radius.
Level 4: 60 Damage, 4.5 Burst Radius.
Level 5: 80 Damage, 5 Burst Radius.
Level 6: 100 Damage, 5 Burst Radius.
Level 7: 150 Damage, 5.5 Burst Radius.
Level 8: 200 Damage, 6 Burst Radius.
Level 9: 275 Damage, 6 Burst Radius.

Alacrity (Passive):

Level 1: 20% Speed, 4 Radius.
Level 2: 25% Speed, 4 Radius.
Level 3: 25% Speed, 5 Radius.
Level 4: 30% Speed, 5 Radius.
Level 5: 30% Speed, 6 Radius.
Level 6: 35% Speed, 6 Radius.
Level 7: 40% Speed, 8 Radius.
Level 8: 50% Speed, 10 Radius.
Level 9: 60% Speed, 11 Radius.

Health:

Level 0: 200 Health.
Level 1: 250 Health.
Level 2: 500 Health.
Level 3: 750 Health.
Level 4: 1200 Health.
Level 5: 1500 Health.
Level 6: 2000 Health.
Level 7: 2500 Health.
Level 8: 3500 Health.
Level 9: 4500 Health.

Range:

Level 0: 2 Range.
Level 1: 2.5 Range.
Level 2: 3 Range.
Level 3: 3.5 Range.
Level 4: 4 Range.
Level 5: 4.5 Range.
Level 6: 5 Range.
Level 7: 5.5 Range.
Level 8: 6 Range.
Level 9: 7 Range.

Damage/Speed:

Level 0: 10 Damage, 70 Speed.
Level 1: 15 Damage, 75 Speed.
Level 2: 30 Damage, 75 Speed.
Level 3: 50 Damage, 80 Speed.
Level 4: 75 Damage, 80 Speed.
Level 5: 100 Damage, 85 Speed.
Level 6: 125 Damage, 85 Speed.
Level 7: 150 Damage, 90 Speed.
Level 8: 175 Damage, 100 Speed.
Level 9: 220 Damage, 100 Speed.
For a max of 160 speed with maxed Alacrity.

Jorund[]

Attack Speed 2, No Armor.

  • Rating:

Attacking with units: Acceptable unit support, though he doesn't increase their survivablility, but lowers it. Not great at taking tower damage for troops. (5/10)

Attacking solo: Great solo attacker if well controled. Can deal massive damage to multiple or single towers, but doesn't live very long. (6/10)

Defending: Can kill units very easily, as well as other Heroes. Weak against ranged, but can kill them easily if well timed. (7/10)

Total rating: (6/10)

  • Skills:

Bludgeon (20 MP):

Level 1: 30 Damage, 2 Seconds of Stun.
Level 2: 60 Damage, 2 Seconds of Stun.
Level 3: 100 Damage, 4 Seconds of Stun.
Level 4: 150 Damage, 4 Seconds of Stun.
Level 5: 200 Damage, 6 Seconds of Stun.
Level 6: 250 Damage, 6 Seconds of Stun.
Level 7: 300 Damage, 8 Seconds of Stun.
Level 8: 375 Damage, 8 Seconds of Stun.
Level 9: 500 Damage, 8 Seconds of Stun.

Axestorm (30 MP):

All units within radius recieve same damage.
Level 1: 10 Damage, 3 Radius.
Level 2: 25 Damage, 3 Radius.
Level 3: 50 Damage, 3 Radius.
Level 4: 75 Damage, 3.5 Radius.
Level 5: 100 Damage, 3.5 Radius.
Level 6: 125 Damage, 3.5 Radius.
Level 7: 150 Damage, 4 Radius.
Level 8: 200 Damage, 4 Radius.
Level 9: 300 Damage, 5 Radius.

Berserk (60 MP):

Always increases speed by 25% and increases damage taken by 25%.
Level 1: +25% Attack, 4 Radius, 6 Seconds of Duration.
Level 2: +27.5% Attack, 4 Radius, 6 Seconds of Duration.
Level 3: +30% Attack, 4 Radius, 6 Seconds of Duration.
Level 4: +32.5% Attack, 4 Radius, 6 Seconds of Duration.
Level 5: +35% Attack, 4 Radius, 6 Seconds of Duration.
Level 6: +40% Attack, 4 Radius, 6 Seconds of Duration.
Level 7: +45% Attack, 4 Radius, 6 Seconds of Duration.
Level 8: +50% Attack, 4 Radius, 6 Seconds of Duration.
Level 9: +50% Attack, 5 Radius, 8 Seconds of Duration.

Feed on Weakness (Passive):

Increases damage for a certain period after destroying a building/unit. Does not stack.
Level 1: +5 Damage, 3 Seconds of Duration.
Level 2: +10 Damage, 3 Seconds of Duration.
Level 3: +15 Damage, 4 Seconds of Duration.
Level 4: +20 Damage, 4 Seconds of Duration.
Level 5: +25 Damage, 5 Seconds of Duration.
Level 6: +30 Damage, 5 Seconds of Duration.
Level 7: +40 Damage, 6 Seconds of Duration.
Level 8: +50 Damage, 6 Seconds of Duration.
Level 9: 70 Damage, 6 Seconds of Duration.

Health:

Level 0: 100 Health.
Level 1: 150 Health.
Level 2: 225 Health.
Level 3: 450 Health.
Level 4: 800 Health.
Level 5: 1000 Health.
Level 6: 2000 Health.
Level 7: 3000 Health.
Level 8: 4000 Health.
Level 9: 5250 Health.

Speed:

Level 0: 80 Speed.
Level 1: 85 Speed.
Level 2: 90 Speed.
Level 3: 100 Speed.
Level 4: 110 Speed.
Level 5: 120 Speed.
Level 6: 130 Speed.
Level 7: 140 Speed.
Level 8: 150 Speed.
Level 9: 160 Speed.

Damage:

Level 0: 25 Damage.
Level 1: 50 Damage.
Level 2: 75 Damage.
Level 3: 90 Damage.
Level 4: 120 Damage.
Level 5: 150 Damage.
Level 6: 200 Damage.
Level 7: 250 Damage.
Level 8: 300 Damage.
Level 9: 400 Damage.

Gasket[]

Attack Speed 2, Movement Speed Permanently 80.

  • Rating:

Attacking with units: Very bad unit support, but can tank greatly and take all damage for units, greatly increasing their survivability. (5/10)

Attacking solo: Excellent attacker. If skills are combined properly, can deal extremely heavy damage. (8/10)

Defending: Excellent defender, can hit multiple units at once and deal great damage to them. (8/10)

Total rating: (7/10)

  • Skills:

Barrage (20 MP):

Hits everything from you to its max range in a straight line (1 range of width). Burst skill and damage increase (siege) skill don't seem to apply to this skill.
Level 1: 10 Damage, 10 Range.
Level 2: 20 Damage, 10 Range.
Level 3: 30 Damage, 12 Range.
Level 4: 50 Damage, 12 Range.
Level 5: 75 Damage, 12 Range.
Level 6: 100 Damage, 15 Range.
Level 7: 125 Damage, 15 Range.
Level 8: 150 Damage, 20 Range.
Level 9: 200 Damage, 20 Range.

Reinforce (40 MP):

Personal buff only.
Level 1: +5 Armor, 3 Seconds of Duration.
Level 2: +8 Armor, 3 Seconds of Duration.
Level 3: +12 Armor, 4 Seconds of Duration.
Level 4: +16 Armor, 4 Seconds of Duration.
Level 5: +20 Armor, 5 Seconds of Duration.
Level 6: +25 Armor, 5 Seconds of Duration.
Level 7: +30 Armor, 6 Seconds of Duration.
Level 8: +35 Armor, 6 Seconds of Duration.
Level 9: +40 Armor, 7 Seconds of duration.

Siege (25 MP):

Personal buff only. Always decreases speed by 90% (from 80 to 8).
Level 1: +20 Damage,2 Range, 5 Seconds of Duration.
Level 2: +40 Damage,2 Range, 5 Seconds of Duration.
Level 3: +60 Damage,3 Range, 6 Seconds of Duration.
Level 4: +80 Damage,3 Range, 6 Seconds of Duration.
Level 5: +100 Damage,3 Range, 7 Seconds of Duration.
Level 6: +125 Damage,4 Range, 7 Seconds of Duration.
Level 7: +160 Damage,4 Range, 8 Seconds of Duration.
Level 8: +200 Damage,4 Range, 10 Seconds of Duration.
Level 9: +250 Damage,4 Range, 10 Seconds of Duration.

Quake (Passive):

Damage is dealt to buildings with full health once targeted.
Level 1: 10 Damage, 3 Seconds of Stun.
Level 2: 20 Damage, 3 Seconds of Stun.
Level 3: 30 Damage, 4 Seconds of Stun.
Level 4: 40 Damage, 4 Seconds of Stun.
Level 5: 50 Damage, 5 Seconds of Stun.
Level 6: 60 Damage, 5 Seconds of Stun.
Level 7: 80 Damage, 6 Seconds of Stun.
Level 8: 100 Damage, 6 Seconds of Stun.
Level 9: 125 Damage, 6 Seconds of Stun.

Burst Damage/Burst Radius:

Level 0: 1.5 Burst Radius, 10% Burst Damage.
Level 1: 2 Burst Radius, 10% Burst Damage.
Level 2: 2 Burst Radius, 15% Burst Damage.
Level 3: 2.5 Burst Radius, 15% Burst Damage.
Level 4: 2.5 Burst Radius, 20% Burst Damage.
Level 5: 3 Burst Radius, 20% Burst Damage.
Level 6: 3 Burst Radius, 25% Burst Damage.
Level 7: 3.5 Burst Radius, 25% Burst Damage.
Level 8: 4 Burst Radius, 30% Burst Damage.
Level 9: 4 Burst Radius, 40% Burst Damage.
Max of 100 Burst Damage at level 9 Damage/Range skill.

Damage/Range:

Level 0: 10 Damage, 2 Range.
Level 1: 20 Damage, 2 Range.
Level 2: 40 Damage, 2 Range.
Level 3: 60 Damage, 3 Range.
Level 4: 80 Damage, 3 Range.
Level 5: 100 Damage, 3 Range.
Level 6: 125 Damage, 4 Range.
Level 7: 160 Damage, 4 Range.
Level 8: 200 Damage, 4 Range.
Level 9: 250 Damage, 4 Range.

Health/Armor:

Level 0: 100 Health, 3 Armor.
Level 1: 175 Health, 5 Armor.
Level 2: 250 Health, 8 Armor.
Level 3: 400 Health, 12 Armor.
Level 4: 800 Health, 16 Armor.
Level 5: 1200 Health, 20 Armor.
Level 6: 2000 Health, 25 Armor.
Level 7: 3000 Health, 30 Armor.
Level 8: 4000 Health, 35 Armor.
Level 9: 5000 Health, 40 Armor.
Giving Gasket a total of 80 Armor when Reinforce is activated.

Keris[]

Attack Speed 2. No Armor.

  • Rating:

Attacking with units: Greatly increases units' damage dealt, but not a good tanker. (8/10)

Attacking solo: Can deal extreme damage to individual buildings, but can get killed quickly. (7/10)

Defending: Poor defender. Can kill other Heroes with not too much difficulty, and can kill units one by one, but gets killed easily when out of shadowwalk. (5/10)

Total rating:(6.66/10)

  • Skills:

Rupture:(15 MP)

Always lasts 10 seconds. Does not deal damage on impact, only over time.
Level 1: 10 Damage Per Second, 10% Enfeeble.
Level 2: 15 Damage Per Second, 10% Enfeeble.
Level 3: 15 Damage Per Second, 15% Enfeeble.
Level 4: 20 Damage Per Second, 15% Enfeeble.
Level 5: 20 Damage Per Second, 20% Enfeeble.
Level 6: 25 Damage Per Second, 20% Enfeeble.
Level 7: 25 Damage Per Second, 25% Enfeeble.
Level 8: 30 Damage Per Second, 25% Enfeeble.
Level 9: 35 Damage Per Second, 25% Enfeeble.

Shadowwalk:(20 MP)

Cannot be targeted by anything, I'm guessing that includes units, meaning using this wouldn't work to lure units. :/
Level 1: +10% Speed, 3 Seconds of Duration.
Level 2: +12% Speed, 4 Seconds of Duration.
Level 3: +14% Speed, 5 Seconds of Duration.
Level 4: +16% Speed, 6 Seconds of Duration.
Level 5: +18% Speed, 7 Seconds of Duration.
Level 6: +20% Speed, 8 Seconds of Duration.
Level 7: +22% Speed, 9 Seconds of Duration.
Level 8: +24% Speed, 10 Seconds of Duration.
Level 9: +26% Speed, 12 Seconds of Duration.
Giving him a max of 240 Speed when activated at level 9 Speed and Shadowwalk. Yeah, he's fast.

Throwing Blades:(15 MP)

Hits targets and marks them. Marked targets recieve extra damage for 7 seconds. Targets can be marked up to 3 times (stacks).
Level 1: 10 Damage, 6 Extra Damage (up to 18), 3 Range.
Level 2: 20 Damage, 13 Extra Damage (up to 39), 3 Range.
Level 3: 30 Damage, 20 Extra Damage (up to 60), 3 Range.
Level 4: 40 Damage, 27 Extra Damage (up to 81), 4 Range.
Level 5: 50 Damage, 33 Extra Damage (up to 99), 4 Range.
Level 6: 75 Damage, 50 Extra Damage (up to 150), 4 Range.
Level 7: 100 Damage, 66 Extra Damage (up to 198), 4 Range.
Level 8: 125 Damage, 83 Extra Damage (up to 249), 5 Range.
Level 9: 150 Damage, 100 Extra Damage (up to 300), 5 Range.

Sticky Fingers:(Passive)

Increases Keris's Damage and increases the amount of resources looted at the end of a battle.
Level 1: +4% Loot, 3 Damage.
Level 2: +6% Loot, 5 Damage.
Level 3: +8% Loot, 8 Damage.
Level 4: +10% Loot, 12 Damage.
Level 5: +12% Loot, 16 Damage.
Level 6: +14% Loot, 20 Damage.
Level 7: +16% Loot, 25 Damage.
Level 8: +20% Loot, 30 Damage.
Level 9: +25% Loot, 35 Damage.

Health:

Level 0: 75 Health.
Level 1: 120 Health.
Level 2: 200 Health.
Level 3: 450 Health.
Level 4: 700 Health.
Level 5: 1000 Health.
Level 6: 1600 Health.
Level 7: 2400 Health.
Level 8: 3200 Health.
Level 9: 4000 Health.

Speed:

Level 0: 90 Speed.
Level 1: 100 Speed.
Level 2: 110 Speed.
Level 3: 120 Speed.
Level 4: 130 Speed.
Level 5: 140 Speed.
Level 6: 150 Speed.
Level 7: 160 Speed.
Level 8: 175 Speed.
Level 9: 190 Speed.

Damage:

Level 0: 10 Damage.
Level 1: 24 Damage.
Level 2: 40 Damage.
Level 3: 64 Damage.
Level 4: 100 Damage.
Level 5: 130 Damage.
Level 6: 160 Damage.
Level 7: 200 Damage.
Level 8: 240 Damage.
Level 9: 280 Damage.

Source:Kongregate Guide

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