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There are various buildings in Skyshard that act as resources, support or defenses, along with destructible defenses. However ALL of them act as a barricade when positioned in the right places, so make sure that your base formation is as secure as possible, or you will be raided easily.

Citadel[]

  • The Citadel is the main building, level and amout the other buildings can reach depend of your Citadel.
  • An attack is only succesfull if you destroy the Citadel.
  • In conquest, you only need to destroy the Citadel to take the tile.
  • 10% of your total resources are given to the attacker if destroyed.

Table of buildings according to Citadel level:

At Citadel Lvl Silo Producers Barracks Garrison Tr. Grounds Encampment War Banner Archer Tower Flame Bunker Mage Tower Web Pillar Bulwark Lightning Tower
Max Amount | Max level M.A. | M.L. M.A. | M.L. M.A. | M.L. M.A. | M.L. M.A. | M.L. M.A. | M.L. M.A. | M.L. M.A. | M.L. M.A. | M.L. M.A. | M.L. M.A. | M.L. M.A. | M.L.
Level 1 1 | 2 2 | 2 1 | 2 1 | 2 1 | 2 1 | 1 0 | 0 2 | 2 2 | 2 0 | 0 0 | 0 6 | 1 0 | 0
Level 2 2 | 4 3 | 4 1 | 4 1 | 4 1 | 3 1 | 2 0 | 0 3 | 3 3 | 3 0 | 0 0 | 0 8 | 2 0 | 0
Level 3 3 | 6 4 | 6 1 | 5 2 | 5 1 | 5 1 | 3 1 | 1 4 | 6 4 | 5 1 | 2 1 | 2 10 | 2 1 | 1
Level 4 4 | 7 5 | 7 1 | 5 2 | 7 1 | 6 1 | 4 1 | 1 4 | 7 4 | 6 2 | 4 2 | 4 12 | 3 1 | 2
Level 5 4 | 8 5 | 8 1 | 5 2 | 8 1 | 7 1 | 5 1 | 2 5 | 9 5 | 8 3 | 5 3 | 5 14 | 4 2 | 3
Level 6 4 | 9 5 | 9 1 | 5 2 | 8 1 | 8 1 | 6 1 | 3 5 | 9 5 | 8 3 | 6 3 | 6 16 | 4 2 | 4
Level 7 4 | 9 6 | 9 1 | 5 2 | 9 1 | 9 1 | 6 1 | 3 5 | 9 5 | 9 3 | 7 3 | 7 16 | 4 2 | 4

Table of Citadel stats:

Level Health Storage Metal2 Wood Clock Skystone
1 100 100 0 0 0 seconds 0
2 800 100 125 125 5 minutes 2
3 2,000 5,000 280 280 1 hour 12
4 4,000 10,000 15,000 15,000 8 hours 60
5 7,500 15,000 80,000 80,000 1 day 130
6 10,000 20,000 220,000 220,000 4 days 375
7 15,000 20,000 280,000 280,000 1 Skycore, 7 days 550

Silo[]

  • 5% resources given to attacker per silo when destroyed.
  • Max of 4 attained at level 4 Citadel, allowing max of 500,000 resources at Level 6/7 Citadel.
Silo Health Storage Wood Metal Clock Skystone
Level 1 75 300 45 20 6 seconds 1
Level 2 180 600 90 40 5 minutes 2
Level 3 - - - 75 30 minutes 7
Level 4 -

-

- 280 1 hour 12
Level 5 - - - 1,000 2 hours 30 min 24
Level 6 2,250 15,000 4,400 2,500 4 hours 35
Level 7 3,000 50,000 9,200 5,000 6 hours 45
Level 8 4,200 175,000 - 14,000 8 hours 30 min 60
Level 9 - - - 42,000 14 hours 85

Producing Buildings[]

  • Any producer:

10% of resources stored inside producer given to attacker if destroyed.

Level 1: 50 Health, 20 Rate/hour, 10 Cap.

Requires: Citadel 1, 12 total resources (8/4), 12 seconds / 1 SkyStone.

Level 2: 120 Health, 40 Rate/hour, 40 Cap.

Requires: Citadel 1, 35 total resources (23/12), 30 seconds / 1 SkyStone.

Level 3: 250 Health, 70 Rate/hour, 135 Cap.

Requires: Citadel 2, 110 total resources (70/35), 1 minute / 1 SkyStone.

Level 4: 500 Health, 100 Rate/hour, 400 Cap.

Requires: Citadel 2, 300 total resources (200/100), 5 minutes / 2 SkyStones.

Level 5: 1,200 Health, 140 Rate/hour, 980 Cap.

Requires: Citadel 3, 1,200 total resources (800/400), 20 minutes / 5 SkyStones.

Level 6: 1,800 Health, 205 Rate/hour, 2360 Cap.

Requires: Citadel 3, 4,200 total resources (2,800/1,400), 1 hour / 12 SkyStones.

Level 7: 2,500 Health, 330 Rate/hour, 5,280 Cap.

Requires: Citadel 4, 8500 total resources (5800/2900), 5 hours / 40 SkyStones.

Level 8: 3,500 Health, 500 Rate/hour, 11,000 Cap.

Requires: Citadel 5, 26,000 total resources (16,000/8,000), 12 hours / 80 SkyStones.

Level 9: 5,000 Health, 700 Rate/hour, 20,000 Cap.

Requires: Citadel 6, 72,000 total resources (24,000/48,000), 1 Skycore, 1 day / 130 SkyStones.

Lumber Yards require metal only. Mines require wood only. Farmsteads require more wood/less metal. Wellsprings require more metal/less wood.

Max of 6 each attained at level 7 Citadel, producing a max of 4,200 resources / hour.

Support Buildings[]

  • Citadel:

10% resources given to attacker when destroyed.

Permanent stats: Army size 5, Attack size 5.

Level Health Storage Wood Metal2
Building Time
Direct Upgrade Cost
Level 1 100 100 0 0 0 seconds 0
Level 2 800 1,000 125 125 5 minutes 2
Level 3 2,000 5,000 2,800 2,800 1 hour 12
Level 4 4,000 10,000 15,000 15,000 8 hours 60
Level 5 7,500 15,000 80,000 80,000 1 day 130
Level 6 10,000 50,000 400,000 400,000 2 days 220
Level 7 15,000 100,000 925,000 925,000 1 Skycore; 3 days, 12 hours 325
Level 8 25,000 200,000 1,800,000 1,800,000 2 Skycores; 5 days 435


  • Hero Hall:

Hero Upgrade time and requirements are stated in Hero Stats section.

Level Cit. Health Wood Metal2 ArcanaBottle
Building Time
Direct Upgrade Cost
1 1 250 0 0 0 0 seconds 0
2 1 500 220 220 60 30 minutes 7
3 2 1,200 1,350 1,350 360 1 hour 30 minutes 16
4 3 2,500 7,200 7,200 1,800 6 hours 45
5 4 4,000 44,000 44,000 11,500 12 hours 80
6 5 5,000 98,000 98,000 30,000 1 day 130
7 6 7,000 380,000 380,000 90,000 1 day, 12 hours 175
8 6 9,000 600,000 600,000 150,000 2 days 220
9 7 12,000 850,000 850,000 250,000 1 Skycore, 2 days, 12 hours 250
10 8 16,000 1,750,000 1,750,000 600,000 2 Skycores, 5 days 435
  • Training Grounds:

Unlocked units level mentioned in units section.

Level Cit. Health Wood Metal2 ArcanaBottle
Building Time
Direct Upgrade Cost
1 1 200 60 60 15 2 minutes 3
2 1 400 160 200 50 30 minutes 7
3 2 1,000 750 1,250 275 2 hours 20
4 3 1,500 5,000 6,000 1,500 8 hours 60
5 3 2,000 20,000 30,000 6,000 16 hours 100
6 4 3,000 70,000 85,000 20,000 20 hours 115
7 5 4,250 160,000 200,000 50,000 1 day 130
8 6 6,000 450,000 525,000 150,000 1 day, 12 hours 175
9 7 8,000 600,000 750,000 225,000 1 Skycore, 2 days 220
10 8 11,000 1,250,000 1,600,000 550,000 2 Skycores, 3 days 300
  • Barracks:
Level Cit. Health Wood Metal2
Building Time
Direct Upgrade Cost
Unlocks
1 1 200 20 20 1 minute 1 Swordsmen
2 1 600 80 120 10 minutes 3 Rangers
3 2 1,250 700 800 1 hour 15 minutes 14 Rivets
4 2 2,500 2,100 2,800 3 hours 27 Mages
5 3 4,000 12,000 15,000 6 hours 45 Voguls
6 8 12,500 1,000,000 1,200,000 2 Skycores; 1 day 130 Gyrocopters
  • Garrison:
Level Cit. Health Wood Metal2
Building Time
Direct Upgrade Cost
Troops
1 1 125 35 35 1 minute 15 seconds 1 5
2 1 200 180 120 10 minutes 3 10
3 2 300 850 700 45 minutes 10 15
4 2 450 3,600 3,000 1 hour, 45 minutes 18 20
5 3 750 15,000 13,500 3 hours 27 25
6 4 1,500 50,000 45,000 8 hours 60 30
7 4 3,000 75,000 65,000 20 hours 115 35
8 5 5,000 125,000 100,000 2 day 220 40
9 7 7,500 250,000 200,000 1 Skycore; 3 days, 12 hours 325 45
10 8 10,000 500,000 400,000 2 Skycores; 4 day 370 55

Max of 2 attained at level 3 Citadel. Max of 115 troops.

  • Encampment:
Level Cit. Health Wood Metal2
Building Time
Direct Upgrade Cost
Attack Size
1 1 225 40 40 2 minutes 1 3
2 2 800 2,750 2,250 1 hour 12 7
3 3 1,600 30,000 26,000 4 hours 34 11
4 4 3,000 90,000 75,000 12 hours 80 15
5 5 5,000 150,000 100,000 1 day 130 20
6 6 7,500 240,000 160,000 3 days 300 25

For a total of max 30 attack size.

  • War Banner:
Level Cit. Health Wood Metal2
Building Time
Direct Upgrade Cost
Additional Attacks
1 3 2,000 20,000 20,000 1 day 130 1
2 5 3,500 125,000 125,000 2 days 220 2
3 6 5,000 240,000 240,000 3 days 375 3
4 8 12,000 1,400,000 1,400,000 2 Skycores; 5 days 435 4

Defense Towers[]

Note: Attack Speed is # where # = seconds to reload.

  • Archer Tower:

Attack Speed 3.

Level 1: 100 Health, 2 Damage, 7 Range.

Requires: Citadel 1, 25 Wood, 15 Metal, 5 Acrana, 15 seconds / 1 SkyStone.

Level 2: 250 Health, 12 Damage, 8 Range.

Requires: Citadel 1, 100 Wood, 80 Metal, 25 Acrana, 1 minute 30 seconds / 1 SkyStone.

Level 3: 600 Health, 20 Damage, 8 Range.

Requires: Citadel 2, 500 Wood, 400 Metal, 100 Acrana, 6 minutes / 2 SkyStones.

Level 4: 1,000 Health, 32 Damage, 9 Range.

Requires: Citadel 3, 2,200 Wood, 1,750 Metal, 300 Acrana, 25 minutes / 6 SkyStones.

Level 5: 2,250 Health, 45 Damage, 9 Range.

Requires: Citadel 3, 9,000 Wood, 7,500 Metal, 1,250 Acrana, 1 hour 20 minutes / 15 SkyStones.

Level 6: 3,500 Health, 60 Damage, 10 Range.

Requires: Citadel 4, 20,000 Wood, 16,000 Metal, 7,500 Acrana, 8 hours / 60 SkyStones.

Level 7: 5,000 Health, 85 Damage, 11 Range.

Requires: Citadel 5, 40,000 Wood, 32,000 Metal, 12,000 Acrana, 16 hours / 100 SkyStones.

Level 8: 7,000 Health, 120 Damage, 13 Range.

Requires: Citadel 5, 75,000 Wood, 60,000 Metal, 25,000 Acrana, 1 day / 130 SkyStones.

Level 9: 9,000 Health, 160 Damage, 13 Range.

Requires: Citadel 7, 180,000 Wood, 150,000 Metal, 70,000 Acrana, 1 Skycore, 1 day 16 hours / 200 SkyStones.

Max of 5 attained at level 5 Citadel.

  • Flame Bunker:

Attack Speed 3. Deals area of effect damage equal to 20% of total damage. Don't worry, I did the math and rounded for you.

Level 1: 200 Health, 6 Damage, 0 (0.5) Burst Radius, 1 Burst Damage, 5 Range.

Requires: Citadel 1, 15 Wood, 25 Metal, 15 seconds / 1 SkyStone.

Level 2: 325 Health, 9 Damage, 0 (0.7) Burst Radius, 2 Burst Damage, 5 Range.

Requires: Citadel 1, 80 Wood, 100 Metal, 25 Acrana, 1 minute 30 seconds / 1 SkyStone.

Level 3: 750 Health, 15 Damage, 1 Burst Radius, 3 Burst Damage, 5 Range.

Requires: Citadel 2, 400 Wood, 500 Metal, 100 Acrana, 6 minutes / 2 SkyStones.

Level 4: 1250 Health, 20 Damage, 1 (1.3) Burst Radius, 4 Burst Damage, 6 Range.

Requires: Citadel 3, 1,750 Wood, 2,200 Metal, 300 Acrana, 25 minutes / 6 SkyStones.

Level 5: 2500 Health, 27 Damage, 1.6 (1) Burst Radius, 5 Burst Damage, 6 Range.

Requires: Citadel 3, 7,500 Wood, 9,000 Metal, 1,250 Acrana, 1 hour 20 minutes / 15 SkyStones.

Level 6: 4,000 Health, 42 Damage, 2 Burst Radius, 8 Burst Damage, 7 Range.

Requires: Citadel 4, 16,000 Wood, 20,000 Metal, 7500 Acrana, 8 hours / 60 SkyStones.

Level 7: 5500 Health, 60 Damage, 2 (2.2) Burst Radius, 12 Burst Damage, 7 Range.

Requires: Citadel 5, 32,000 Wood, 40,000 Metal, 12,000 Acrana, 16 hours / 100 SkyStones.

Level 8: 7,500 Health, 75 Damage, 2 (2.5) Burst Radius, 15 Burst Damage, 8 Range.

Requires: Citadel 5, 60,000 Wood, 75,000 Metal, 25,000 Acrana, 1 day / 130 SkyStones.

Level 9: 10,000 Health, 95 Damage, 2 (2.5) Burst Radius, 19 Burst Damage, 9 Range.

Requires: Citadel 7, 150,000 Wood, 180,000 Metal, 70,000 Acrana, 1 Skycore, 1 day 16 hours / 200 SkyStones.

Max of 5 attained at level 5 Citadel.

  • Web Pillar:

Attack Speed 5. 50% burst damage, slows enemies by 50% for 5 seconds. Once again, I did the math for you.

Level 1: 1200 Health, 24 Damage, 5 Range, 0 (0.5) Burst Radius, 12 Burst Damage.

Requires: Citadel 3, 2500 Wood, 5,000 Metal, 1500 Arcana, 40 minutes / 9 SkyStones.

Level 2: 2,000 Health, 32 Damage, 5 Range, 0 (0.8) Burst Radius, 16 Burst Damage.

Requires: Citadel 3, 15,000 Wood, 30,000 Metal, 8,000 Arcana, 1hour 30 minutes / 16 SkyStones.

Level 3: 3,000 Health, 40 Damage, 6 Range, 1 Burst Radius, 20 Burst Damage.

Requires: Citadel 4, 30,000 Wood, 60,000 Metal, 15,000 Arcana, 4hours 30 minutes / 37 SkyStones.

Level 4: 4500 Health, 46 Damage, 6 Range, 1 (1.2) Burst Radius, 23 Burst Damage.

Requires: Citadel 4, 60,000 Wood, 120,000 Metal, 30,000 Arcana, 10 hours / 65 SkyStones.

Level 5: 6,000 Health, 52 Damage, 7 Range, 1 (1.5) Burst Radius, 26 Burst Damage.

Requires: Citadel 5, 90,000 Wood, 180,000 Metal, 50,000 Arcana, 1 day / 130 SkyStones.

Level 6: 8,000 Health, 60 Damage, 7 Range, 2 Burst Radius, 30 Burst Damage.

Requires: Citadel 6, 120,000 Wood, 240,000 Metal, 80,000 Arcana, 3 days / 300 SkyStones.

Level 7: 11,000 Health, 72 Damage, 8 Range, 2 Burst Radius, 36 Burst Damage.

Requires: Citadel 7, 220,000 Wood, 440,000 Metal, 12500 Arcana, 1 Skycore, 5 days / 425 SkyStones.

Max of 3 attained at level 5 Citadel.

  • Mage Tower:

Attack Speed 5. Damages all within range at the shown damage.

Level 1: 750 Health, 20 Damage, 4 Range & Burst Radius.

Requires: Citadel 3, 5,000 Wood, 2,500 Metal, 1,500 Arcana, 40 minutes / 9 SkyStones.

Level 2: 1,500 Health, 25 Damage, 4 Range & Burst Radius.

Requires: Citadel 3, 30,000 Wood, 15,000 Metal, 8,000 Arcana, 1hour 30 minutes / 16 SkyStones.

Level 3: 2,250 Health, 30 Damage, 5 Range & Burst Radius.

Requires: Citadel 4, 60,000 Wood, 30,000 Metal, 15,000 Arcana, 4hours 30 minutes / 37 SkyStones.

Level 4: 3,200 Health, 36 Damage, 5 Range & Burst Radius.

Requires: Citadel 4, 120,000 Wood, 60,000 Metal, 30,000 Arcana, 10 hours / 65 SkyStones.

Level 5: 4,500 Health, 42 Damage, 5 Range & Burst Radius.

Requires: Citadel 5, 180,000 Wood, 90,000 Metal, 50,000 Arcana, 1 day / 130 SkyStones.

Level 6: 6,000 Health, 50 Damage, 6 Range & Burst Radius.

Requires: Citadel 6, 240,000 Wood, 120,000 Metal, 80,000 Arcana, 3 days / 300 SkyStones.

Level 7: 7,500 Health, 60 Damage, 7 Range & Burst Radius.

Requires: Citadel 7, 440,000 Wood, 220,000 Metal, 175,000 Arcana, 1 Skycore, 5 days / 425 SkyStones.

Max of 3 attained at level 5 Citadel.

Destructible Towers[]

  • Lightning Totem:

Attack Speed 2. Permanently removed when destroyed. Can be re-built starting from level 1.

Level 1: 1,000 Health, 40 Damage, 10 Range.

Requires: Citadel 3, 10,000 Wood, 5,000 Metal, 2,500 Arcana, 30 minutes / 5 SkyStones.

Level 2: 2,500 Health, 60 Damage, 12 Range.

Requires: Citadel 4, 50,000 Wood, 25,000 Metal, 10,000 Arcana, 2 hours 30 minutes / 12 SkyStones.

Level 3: 4,000 Health, 80 Damage, 14 Range.

Requires: Citadel 5, 80,000 Wood, 40,000 Metal, 20,000 Arcana, 12 hours / 40 SkyStones.

Level 4: 5,000 Health, 100 Damage, 16 Range.

Requires: Citadel 6, 125,000 Wood, 75,000 Metal, 50,000 Arcana, 2 days / 85 SkyStones.

Max of 2 attained at level 5 Citadel.

  • Bulwark: (Currently removed from game)

Attack Speed 2. Permanently removed when destroyed. Damages all within range. Can be re-built starting from level 1.

Level 1: 50 Health, 2 Damage, 1 Range & Burst Radius.

Requires: Citadel 1, 10 Wood, 20 Metal, 1 minute / 1 SkyStone.

Level 2: 200 Health, 7 Damage, 1 Range & Burst Radius.

Requires: Citadel 2, 250 Wood, 300 Metal, 5 minutes / 2 SkyStones.

Level 3: 500 Health, 12 Damage, 1 Range & Burst Radius.

Requires: Citadel 4, 1,000 Wood, 1,250 Metal, 20 minutes / 5 SkyStones.

Level 4: 1,000 Health, 20 Damage, 1 Range & Burst Radius. (No, it's not a mistake. It stays 1)

Requires: Citadel 5, 5,000 Wood, 7,500 Metal, 1 hour / 10 SkyStones.

Max of 16 attained at level 6 Citadel.

Buildings Per Citadel Level Table[]

TowerAmountPerCitLevel

Buildings Per Citadel Level





Source:Kongregate Guide

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