There are various buildings in Skyshard that act as resources, support or defenses, along with destructible defenses. However ALL of them act as a barricade when positioned in the right places, so make sure that your base formation is as secure as possible, or you will be raided easily.
Citadel[]
- The Citadel is the main building, level and amout the other buildings can reach depend of your Citadel.
- An attack is only succesfull if you destroy the Citadel.
- In conquest, you only need to destroy the Citadel to take the tile.
- 10% of your total resources are given to the attacker if destroyed.
Table of buildings according to Citadel level:
At Citadel Lvl | Silo | Producers | Barracks | Garrison | Tr. Grounds | Encampment | War Banner | Archer Tower | Flame Bunker | Mage Tower | Web Pillar | Bulwark | Lightning Tower |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Amount | Max level | M.A. | M.L. | M.A. | M.L. | M.A. | M.L. | M.A. | M.L. | M.A. | M.L. | M.A. | M.L. | M.A. | M.L. | M.A. | M.L. | M.A. | M.L. | M.A. | M.L. | M.A. | M.L. | M.A. | M.L. | |
Level 1 | 1 | 2 | 2 | 2 | 1 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 0 | 0 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 6 | 1 | 0 | 0 |
Level 2 | 2 | 4 | 3 | 4 | 1 | 4 | 1 | 4 | 1 | 3 | 1 | 2 | 0 | 0 | 3 | 3 | 3 | 3 | 0 | 0 | 0 | 0 | 8 | 2 | 0 | 0 |
Level 3 | 3 | 6 | 4 | 6 | 1 | 5 | 2 | 5 | 1 | 5 | 1 | 3 | 1 | 1 | 4 | 6 | 4 | 5 | 1 | 2 | 1 | 2 | 10 | 2 | 1 | 1 |
Level 4 | 4 | 7 | 5 | 7 | 1 | 5 | 2 | 7 | 1 | 6 | 1 | 4 | 1 | 1 | 4 | 7 | 4 | 6 | 2 | 4 | 2 | 4 | 12 | 3 | 1 | 2 |
Level 5 | 4 | 8 | 5 | 8 | 1 | 5 | 2 | 8 | 1 | 7 | 1 | 5 | 1 | 2 | 5 | 9 | 5 | 8 | 3 | 5 | 3 | 5 | 14 | 4 | 2 | 3 |
Level 6 | 4 | 9 | 5 | 9 | 1 | 5 | 2 | 8 | 1 | 8 | 1 | 6 | 1 | 3 | 5 | 9 | 5 | 8 | 3 | 6 | 3 | 6 | 16 | 4 | 2 | 4 |
Level 7 | 4 | 9 | 6 | 9 | 1 | 5 | 2 | 9 | 1 | 9 | 1 | 6 | 1 | 3 | 5 | 9 | 5 | 9 | 3 | 7 | 3 | 7 | 16 | 4 | 2 | 4 |
Table of Citadel stats:
Silo[]
- 5% resources given to attacker per silo when destroyed.
- Max of 4 attained at level 4 Citadel, allowing max of 500,000 resources at Level 6/7 Citadel.
Producing Buildings[]
- Any producer:
10% of resources stored inside producer given to attacker if destroyed.
Level 1: 50 Health, 20 Rate/hour, 10 Cap.
Requires: Citadel 1, 12 total resources (8/4), 12 seconds / 1 SkyStone.
Level 2: 120 Health, 40 Rate/hour, 40 Cap.
Requires: Citadel 1, 35 total resources (23/12), 30 seconds / 1 SkyStone.
Level 3: 250 Health, 70 Rate/hour, 135 Cap.
Requires: Citadel 2, 110 total resources (70/35), 1 minute / 1 SkyStone.
Level 4: 500 Health, 100 Rate/hour, 400 Cap.
Requires: Citadel 2, 300 total resources (200/100), 5 minutes / 2 SkyStones.
Level 5: 1,200 Health, 140 Rate/hour, 980 Cap.
Requires: Citadel 3, 1,200 total resources (800/400), 20 minutes / 5 SkyStones.
Level 6: 1,800 Health, 205 Rate/hour, 2360 Cap.
Requires: Citadel 3, 4,200 total resources (2,800/1,400), 1 hour / 12 SkyStones.
Level 7: 2,500 Health, 330 Rate/hour, 5,280 Cap.
Requires: Citadel 4, 8500 total resources (5800/2900), 5 hours / 40 SkyStones.
Level 8: 3,500 Health, 500 Rate/hour, 11,000 Cap.
Requires: Citadel 5, 26,000 total resources (16,000/8,000), 12 hours / 80 SkyStones.
Level 9: 5,000 Health, 700 Rate/hour, 20,000 Cap.
Requires: Citadel 6, 72,000 total resources (24,000/48,000), 1 Skycore, 1 day / 130 SkyStones.
Lumber Yards require metal only. Mines require wood only. Farmsteads require more wood/less metal. Wellsprings require more metal/less wood.
Max of 6 each attained at level 7 Citadel, producing a max of 4,200 resources / hour.
Support Buildings[]
- Citadel:
10% resources given to attacker when destroyed.
Permanent stats: Army size 5, Attack size 5.
- Hero Hall:
Hero Upgrade time and requirements are stated in Hero Stats section.
- Training Grounds:
Unlocked units level mentioned in units section.
- Barracks:
- Garrison:
Max of 2 attained at level 3 Citadel. Max of 115 troops.
- Encampment:
For a total of max 30 attack size.
- War Banner:
Defense Towers[]
Note: Attack Speed is # where # = seconds to reload.
- Archer Tower:
Attack Speed 3.
Level 1: 100 Health, 2 Damage, 7 Range.
Requires: Citadel 1, 25 Wood, 15 Metal, 5 Acrana, 15 seconds / 1 SkyStone.
Level 2: 250 Health, 12 Damage, 8 Range.
Requires: Citadel 1, 100 Wood, 80 Metal, 25 Acrana, 1 minute 30 seconds / 1 SkyStone.
Level 3: 600 Health, 20 Damage, 8 Range.
Requires: Citadel 2, 500 Wood, 400 Metal, 100 Acrana, 6 minutes / 2 SkyStones.
Level 4: 1,000 Health, 32 Damage, 9 Range.
Requires: Citadel 3, 2,200 Wood, 1,750 Metal, 300 Acrana, 25 minutes / 6 SkyStones.
Level 5: 2,250 Health, 45 Damage, 9 Range.
Requires: Citadel 3, 9,000 Wood, 7,500 Metal, 1,250 Acrana, 1 hour 20 minutes / 15 SkyStones.
Level 6: 3,500 Health, 60 Damage, 10 Range.
Requires: Citadel 4, 20,000 Wood, 16,000 Metal, 7,500 Acrana, 8 hours / 60 SkyStones.
Level 7: 5,000 Health, 85 Damage, 11 Range.
Requires: Citadel 5, 40,000 Wood, 32,000 Metal, 12,000 Acrana, 16 hours / 100 SkyStones.
Level 8: 7,000 Health, 120 Damage, 13 Range.
Requires: Citadel 5, 75,000 Wood, 60,000 Metal, 25,000 Acrana, 1 day / 130 SkyStones.
Level 9: 9,000 Health, 160 Damage, 13 Range.
Requires: Citadel 7, 180,000 Wood, 150,000 Metal, 70,000 Acrana, 1 Skycore, 1 day 16 hours / 200 SkyStones.
Max of 5 attained at level 5 Citadel.
- Flame Bunker:
Attack Speed 3. Deals area of effect damage equal to 20% of total damage. Don't worry, I did the math and rounded for you.
Level 1: 200 Health, 6 Damage, 0 (0.5) Burst Radius, 1 Burst Damage, 5 Range.
Requires: Citadel 1, 15 Wood, 25 Metal, 15 seconds / 1 SkyStone.
Level 2: 325 Health, 9 Damage, 0 (0.7) Burst Radius, 2 Burst Damage, 5 Range.
Requires: Citadel 1, 80 Wood, 100 Metal, 25 Acrana, 1 minute 30 seconds / 1 SkyStone.
Level 3: 750 Health, 15 Damage, 1 Burst Radius, 3 Burst Damage, 5 Range.
Requires: Citadel 2, 400 Wood, 500 Metal, 100 Acrana, 6 minutes / 2 SkyStones.
Level 4: 1250 Health, 20 Damage, 1 (1.3) Burst Radius, 4 Burst Damage, 6 Range.
Requires: Citadel 3, 1,750 Wood, 2,200 Metal, 300 Acrana, 25 minutes / 6 SkyStones.
Level 5: 2500 Health, 27 Damage, 1.6 (1) Burst Radius, 5 Burst Damage, 6 Range.
Requires: Citadel 3, 7,500 Wood, 9,000 Metal, 1,250 Acrana, 1 hour 20 minutes / 15 SkyStones.
Level 6: 4,000 Health, 42 Damage, 2 Burst Radius, 8 Burst Damage, 7 Range.
Requires: Citadel 4, 16,000 Wood, 20,000 Metal, 7500 Acrana, 8 hours / 60 SkyStones.
Level 7: 5500 Health, 60 Damage, 2 (2.2) Burst Radius, 12 Burst Damage, 7 Range.
Requires: Citadel 5, 32,000 Wood, 40,000 Metal, 12,000 Acrana, 16 hours / 100 SkyStones.
Level 8: 7,500 Health, 75 Damage, 2 (2.5) Burst Radius, 15 Burst Damage, 8 Range.
Requires: Citadel 5, 60,000 Wood, 75,000 Metal, 25,000 Acrana, 1 day / 130 SkyStones.
Level 9: 10,000 Health, 95 Damage, 2 (2.5) Burst Radius, 19 Burst Damage, 9 Range.
Requires: Citadel 7, 150,000 Wood, 180,000 Metal, 70,000 Acrana, 1 Skycore, 1 day 16 hours / 200 SkyStones.
Max of 5 attained at level 5 Citadel.
- Web Pillar:
Attack Speed 5. 50% burst damage, slows enemies by 50% for 5 seconds. Once again, I did the math for you.
Level 1: 1200 Health, 24 Damage, 5 Range, 0 (0.5) Burst Radius, 12 Burst Damage.
Requires: Citadel 3, 2500 Wood, 5,000 Metal, 1500 Arcana, 40 minutes / 9 SkyStones.
Level 2: 2,000 Health, 32 Damage, 5 Range, 0 (0.8) Burst Radius, 16 Burst Damage.
Requires: Citadel 3, 15,000 Wood, 30,000 Metal, 8,000 Arcana, 1hour 30 minutes / 16 SkyStones.
Level 3: 3,000 Health, 40 Damage, 6 Range, 1 Burst Radius, 20 Burst Damage.
Requires: Citadel 4, 30,000 Wood, 60,000 Metal, 15,000 Arcana, 4hours 30 minutes / 37 SkyStones.
Level 4: 4500 Health, 46 Damage, 6 Range, 1 (1.2) Burst Radius, 23 Burst Damage.
Requires: Citadel 4, 60,000 Wood, 120,000 Metal, 30,000 Arcana, 10 hours / 65 SkyStones.
Level 5: 6,000 Health, 52 Damage, 7 Range, 1 (1.5) Burst Radius, 26 Burst Damage.
Requires: Citadel 5, 90,000 Wood, 180,000 Metal, 50,000 Arcana, 1 day / 130 SkyStones.
Level 6: 8,000 Health, 60 Damage, 7 Range, 2 Burst Radius, 30 Burst Damage.
Requires: Citadel 6, 120,000 Wood, 240,000 Metal, 80,000 Arcana, 3 days / 300 SkyStones.
Level 7: 11,000 Health, 72 Damage, 8 Range, 2 Burst Radius, 36 Burst Damage.
Requires: Citadel 7, 220,000 Wood, 440,000 Metal, 12500 Arcana, 1 Skycore, 5 days / 425 SkyStones.
Max of 3 attained at level 5 Citadel.
- Mage Tower:
Attack Speed 5. Damages all within range at the shown damage.
Level 1: 750 Health, 20 Damage, 4 Range & Burst Radius.
Requires: Citadel 3, 5,000 Wood, 2,500 Metal, 1,500 Arcana, 40 minutes / 9 SkyStones.
Level 2: 1,500 Health, 25 Damage, 4 Range & Burst Radius.
Requires: Citadel 3, 30,000 Wood, 15,000 Metal, 8,000 Arcana, 1hour 30 minutes / 16 SkyStones.
Level 3: 2,250 Health, 30 Damage, 5 Range & Burst Radius.
Requires: Citadel 4, 60,000 Wood, 30,000 Metal, 15,000 Arcana, 4hours 30 minutes / 37 SkyStones.
Level 4: 3,200 Health, 36 Damage, 5 Range & Burst Radius.
Requires: Citadel 4, 120,000 Wood, 60,000 Metal, 30,000 Arcana, 10 hours / 65 SkyStones.
Level 5: 4,500 Health, 42 Damage, 5 Range & Burst Radius.
Requires: Citadel 5, 180,000 Wood, 90,000 Metal, 50,000 Arcana, 1 day / 130 SkyStones.
Level 6: 6,000 Health, 50 Damage, 6 Range & Burst Radius.
Requires: Citadel 6, 240,000 Wood, 120,000 Metal, 80,000 Arcana, 3 days / 300 SkyStones.
Level 7: 7,500 Health, 60 Damage, 7 Range & Burst Radius.
Requires: Citadel 7, 440,000 Wood, 220,000 Metal, 175,000 Arcana, 1 Skycore, 5 days / 425 SkyStones.
Max of 3 attained at level 5 Citadel.
Destructible Towers[]
- Lightning Totem:
Attack Speed 2. Permanently removed when destroyed. Can be re-built starting from level 1.
Level 1: 1,000 Health, 40 Damage, 10 Range.
Requires: Citadel 3, 10,000 Wood, 5,000 Metal, 2,500 Arcana, 30 minutes / 5 SkyStones.
Level 2: 2,500 Health, 60 Damage, 12 Range.
Requires: Citadel 4, 50,000 Wood, 25,000 Metal, 10,000 Arcana, 2 hours 30 minutes / 12 SkyStones.
Level 3: 4,000 Health, 80 Damage, 14 Range.
Requires: Citadel 5, 80,000 Wood, 40,000 Metal, 20,000 Arcana, 12 hours / 40 SkyStones.
Level 4: 5,000 Health, 100 Damage, 16 Range.
Requires: Citadel 6, 125,000 Wood, 75,000 Metal, 50,000 Arcana, 2 days / 85 SkyStones.
Max of 2 attained at level 5 Citadel.
- Bulwark: (Currently removed from game)
Attack Speed 2. Permanently removed when destroyed. Damages all within range. Can be re-built starting from level 1.
Level 1: 50 Health, 2 Damage, 1 Range & Burst Radius.
Requires: Citadel 1, 10 Wood, 20 Metal, 1 minute / 1 SkyStone.
Level 2: 200 Health, 7 Damage, 1 Range & Burst Radius.
Requires: Citadel 2, 250 Wood, 300 Metal, 5 minutes / 2 SkyStones.
Level 3: 500 Health, 12 Damage, 1 Range & Burst Radius.
Requires: Citadel 4, 1,000 Wood, 1,250 Metal, 20 minutes / 5 SkyStones.
Level 4: 1,000 Health, 20 Damage, 1 Range & Burst Radius. (No, it's not a mistake. It stays 1)
Requires: Citadel 5, 5,000 Wood, 7,500 Metal, 1 hour / 10 SkyStones.
Max of 16 attained at level 6 Citadel.
Buildings Per Citadel Level Table[]
Source:Kongregate Guide